
Burn Shaman has been an incredibly consistent deck for the last month, while Control Warrior is licking its lips at rotation.
It is currently much more rewarding to counter the Trogg decks, by playing Shaman for example. This was always going to happen once players were more willing to play the Trogg decks, and now that Beast Druid has picked up so much steam, Ramp Druid is heavily punished for its inflated play rate.
The deck has now fallen to a sub 50%-win rate at top legend.
The small shift in the otherwise stable format was a further uptick in Beast Druid, which was felt by Ramp Druid players. And if you don’t, there’s not much time left to wait for a new format. The game is going to feel entirely different, so if you enjoy some of the current decks in the meta, savor them while you can. Every deck in the current format will either completely disappear or lose such important cards that it will have to massively adapt to survive. In less than two weeks, Voyage to the Sunken City will launch and rotation will occur. This has birthed the current RPS meta, and since players generally underplay aggressive decks, these are the decks that end up performing best. The popularity of Ramp Druid rewards players for piloting Trogg decks to counter it, or piloting Trogg-killing decks to counter the Trogg decks. Wildheart Guff and Kazakusan are digital card game drugs, and while critics will bemoan their power level (for a good reason), there’s clearly something that was done right when designing these cards in terms of their appeal. After all, we’re very late in the expansion and our data collection, while not a reliable measure of engagement, has not declined at all despite normally slowing down a bit at this stage of an expansion. This week, it’s Big-Beast Hunter and Evolve Shaman, but the player base is unlikely to care in large numbers.Īt the end of the day, the current meta is dictated by the high popularity of Ramp Druid, which is a deck people might be addicted to playing. We’re still seeing these fringe decks appear. It hasn’t significantly changed since the launch of Onyxia’s Lair, with an occasional new appearance from a cute new deck that ended up not picking up much traction because it wasn’t that good or that interesting. There’s reportedly been an ongoing, league-wide discussion as to what to do with Echo, though, according to Tempo Storm head coach Trevor “KenZ” Kenzie.Not much else can be said about the current meta. Both teams are infamous for their heavily strategic play and creative setups. In stage one of the NAL, Echo was quarantined by FACEIT and Ubisoft for NAL action due to the same bug.ĭarkZero and Spacestation are the only two NAL teams set to play with Echo. #Tempostorm huntr full#
This means as long as Echo’s alive and the player is moderately competent, he can beat a full team of five by himself by denying attackers the opportunity to plant the bomb until the timer runs out. There’s a bug in play right now that makes the Yokai drones invincible as well as invisible. The tradeoff for the psuedo-invisibility is that they’re flimsy-a single bullet can destroy them.
The problems with Echo extend to his invisible, plant-stopping Yokai drones, which are extremely hard to spot. Spacestation Gaming, appears to be proceeding with Echo. Both teams have agreed that Echo is not in a good state for competitive play and wont be using him this match - Pojoman September 23, 2020